Introduction to Text Adventure Games
Overview of text adventure games
Text adventure games, also known as interactive fiction, originated in the 1970s with the release of games like “Colossal Cave Adventure” and “Zork.” These games were played entirely through text-based commands, with the player typing in actions such as “go north” or “take sword” to navigate through the game’s story and world. The game would then respond with a description of the player’s surroundings or the outcome of the action.
Text adventure games differ from other types of games in that they prioritize storytelling and world-building over graphics and action. They often rely on the player’s imagination to picture the game’s setting and characters, and focus on puzzle-solving and exploration rather than fast-paced gameplay. They also often feature non-linear storylines, allowing the player to make choices that affect the outcome of the game.
In recent years, text adventure games have seen a resurgence in popularity, with the development of new games and interactive fiction platforms like Twine. The games have also been adapted to virtual reality and other new technologies, to provide a new way to experience interactive fiction.
Planning our text adventure
The player must use the tools to find a way out of the cave, and make choices that affect the outcome of the story. For example, the player can choose to dig a tunnel to the surface or try to climb up to the cave’s entrance.
In the end, the player must use the tools and navigate through the cave system to find the exit and escape.
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